Symbols On Your Map
===================

Symbols on your map can be broken down into three categories: Features of
the castle such as walls, floor, doors, and traps; Objects which can be
picked up such as treasure, weapons, magical devices, etc; and creatures
which may or may not move about the castle, but are mostly harmful to your
character's well being.

Some symbols are used to represent more than one type of entity, and some
symbols are used to represent entities in more than one category. The "@"
symbol (by default) is used to represent the character.

It will not be necessary to remember all of the symbols and their meanings.
The "slash" command ('/') will identify any character appearing on your
map (see 'commands.txt').

Note that you can use a "user pref file" to change any of these symbols to
something you are more comfortable with.



Features that do not block line of sight
----------------------------------------

.  A floor space                 1  Entrance to the Mercantile
.  A trap (hidden)               2  Entrance to Armoury
^  A trap (known)                3  Entrance to the Smithy
;  A glyph of warding            4  Entrance to the Scriptorium
'  An open door                  5  Entrance to the Apothecary
'  A broken door                 6  Entrance to the Curiosity Shop
<  A descending staircase        7  Entrance to the Black Market
>  An ascending staircase        8  Entrance to your Home
#  A molten channel


Features that block line of sight
---------------------------------

#  A secret door                 #  A wall
+  A closed door                 %  A mineral vein
+  A locked door                 *  A mineral vein with treasure
:  A pile of rubble              :  A pile of passable rubble


Objects
-------

!  A potion (or flask)           /  A pole-arm
?  A scroll (or book)            |  An edged weapon
,  A mushroom (or food)          \  A hafted weapon
-  A wand or rod                 }  A sling, bow, or x-bow
_  A staff                       {  A shot, arrow, or bolt
=  A ring                        (  Soft armour
"  An amulet                     [  Hard armour
$  Gold or gems                  ]  Misc. armour
~  Lights, Tools, Chests, etc    )  A shield
&  Multiple items


Monsters
--------

$  Creeping Coins             ,  Mushroom Patch
a  Giant Ant                  A  Spirit
b  Giant Bat                  B  Bird
c  Giant Centipede            C  Canine (Dog)
d  Dragon                     D  Ancient Dragon
e  Floating Eye               E  Elemental
f  Feline (Cat)               F  Dragon Fly
g  Golem                      G  Ghost
h  Humanoid                   H  Hybrid
i  Charnel Thing              I  Insect
j  Jelly                      J  Snake
k  Kobold                     K  Killer Beetle
l  Tree                       L  Lich
m  Mold                       M  Multi-Headed Hydra
n  Naga                       N  -
o  Ghoul                      O  Ogre
p  Human "person"             P  Giant "person"
q  Quadruped                  Q  Quylthulg (Pulsing Flesh Mound)
r  Rodent                     R  Reptile/Amphibian
s  Skeleton                   S  Spider/Scorpion/Tick
t  Villager                   T  Golem
u  Minor Demon                U  Major Demon
v  Vortex                     V  Vampire
w  Worm or Worm Mass          W  Wight/Wraith
x  -                          X  Xorn/Xaren
y  Grave Rat                  Y  Monstrosity
z  Zombie/Mummy               Z  Zephyr Hound

